Phân tích Game Design bằng gì?

Tại sao lại có bài viết này? Nay tôi đọc được một luồng quan điểm về cách phân tích Game Design trên trang blog của Lost Garden do Daniel Cook (Danc). Một ý tưởng thật thú vị và độc đáo về cách phân tích về game và cách nó vận hành như thế nào? Do đó, tôi muốn tóm tắt lại ý tưởng này một cách tường minh và muốn làm một so sánh nhỏ với mô hình MDA mà trước đó tôi có làm reseach. (shown below)

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Lazy Level Design for Connecting Game!

Are you tired of spending countless hours designing levels for your connecting game? Look no further! In our blog, “How I Made a Lazy Level Design Tool for Connecting Games,” we will take you through the process of creating a tool that streamlines the level design process. From conception to implementation, we will show you how to create a tool that generates unique and challenging levels with minimal effort. This tool will not only save you time but also provide your players with a diverse and engaging gaming experience. Whether you’re a game developer or a hobbyist, this blog is a must-read for anyone looking to simplify the level design process and take their connecting game to the next level. So come and join us to learn how to make your own lazy level design tool and make your game development process more efficient. (shown below)

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Hello there, I'm Game Designer!

Hung is an IT student who loves games and spends a lot of time playing games, and studying about Games. For me, the game is like how I show my personality and my perspective on everything. Although experienced a number of jobs as well as learned a variety of fields, Developing Games is my eventual favorite to stick with this field for a long time (shown below).

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